Welcome to our comprehensive guide on Data Structures and Algorithms! Today, we'll delve into Template Creation, a crucial aspect of coding that helps you build efficient and scalable programs.
Templates, also known as classes in some programming languages, are blueprints for creating objects. They define a set of properties and methods that those objects will have.
Let's create a simple template for a Shape class that calculates the area.
template <class T>
class Shape {
public:
virtual T area() = 0; // Pure virtual function
};
template <class T>
class Circle : public Shape<T> {
private:
T radius;
public:
Circle(T r) : radius(r) {}
T area() { return 3.14 * radius * radius; }
};
template <class T>
class Square : public Shape<T> {
private:
T side;
public:
Square(T s) : side(s) {}
T area() { return side * side; }
};In this example, we've created a Shape template with a pure virtual function area() that each derived template (Circle and Square) must implement.
Templates can be used in various real-world applications, such as data structures like lists, stacks, and queues, or in generic algorithms for sorting, searching, and manipulating data.
What is the primary purpose of a template in programming?
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